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SegmentedAudioReader
Dispose()
GetRenderer()
GetSegmentFiles()
ReadBlock(float[], long, long)
ReadHeader()
Reset()
Seek(long)
SegmentedAudioReader(string)
SegmentedAudioWriter
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Source
class SegmentedAudioReader
Reads audio files from multiple segments.
Visibility
Public
Extends
AudioReader
Public functions
void
Dispose()
Close the files of the segments.
Renderer
GetRenderer()
Get an object-based renderer for this audio file.
string[]
GetSegmentFiles()
Get all file names which are loaded by this reader.
void
ReadBlock(float[] samples, long from, long to)
Read a block of samples.
void
ReadHeader()
Read the file header.
void
Reset()
Goes back to a state where the first sample can be read.
void
Seek(long sample)
Start the following reads from the selected sample.
Constructor
SegmentedAudioReader(string path)
Reads audio files from multiple segments.